<world>
    <textures>
        <texture name="tree">
            <file>/lib/stdtex/tree.gif</file>
        </texture>
        <texture name="oldmetal.gif">
            <file>/lib/stdtex/oldmetal.jpg</file>
        </texture>
        <texture name="parket.gif">
            <file>/lib/stdtex/parket.jpg</file>
        </texture>
        <texture name="asphalt.gif">
            <file>/lib/stdtex/asphalt.jpg</file>
        </texture>
        <texture name="mosaic.gif">
            <file>/lib/stdtex/mosaic.jpg</file>
        </texture>
        <texture name="mosholes.gif">
            <file>/lib/stdtex/mosholes.png</file>
        </texture>
        <texture name="bricks.gif">
            <file>/lib/stdtex/bricks.jpg</file>
        </texture>
        <texture name="oldbrick.gif">
            <file>/lib/stdtex/oldbrick.jpg</file>
        </texture>
        <texture name="window.gif">
            <file>/lib/stdtex/window.jpg</file>
        </texture>
        <texture name="red.gif">
            <file>/lib/stdtex/red.jpg</file>
        </texture>
        <texture name="green.gif">
            <file>/lib/stdtex/green.jpg</file>
        </texture>
        <texture name="blue.gif">
            <file>/lib/stdtex/blue.jpg</file>
        </texture>
        <texture name="yellow.gif">
            <file>/lib/stdtex/yellow.jpg</file>
        </texture>
        <texture name="sky.gif">
            <file>/lib/stdtex/sky.jpg</file>
        </texture>
        <texture name="misty.gif">
            <file>/lib/stdtex/misty.jpg</file>
        </texture>
        <texture name="raindrop">
            <file>/lib/std/raindrop.png</file>
        </texture>
        <texture name="snow">
            <file>/lib/std/snow.jpg</file>
        </texture>
        <texture name="spark">
            <file>/lib/std/spark.png</file>
        </texture>
        <texture name="white.gif">
            <file>/lib/std/white.gif</file>
        </texture>
        <texture name="flare_center">
            <file>/lib/stdtex/flare_center.jpg</file>
        </texture>
        <texture name="flare_spark1">
            <file>/lib/stdtex/flare_rbow.jpg</file>
        </texture>
        <texture name="flare_spark2">
            <file>/lib/stdtex/flare_purp.jpg</file>
        </texture>
        <texture name="flare_spark3">
            <file>/lib/stdtex/flare_picir.jpg</file>
        </texture>
        <texture name="flare_spark4">
            <file>/lib/stdtex/flare_grcir.jpg</file>
        </texture>
        <texture name="flare_spark5">
            <file>/lib/stdtex/flare_pink.jpg</file>
        </texture>
        <texture name="blobby.jpg">
            <file>/lib/stdtex/blobby.jpg</file>
        </texture>
        <proctex name="fire">
            <type>fire</type>
        </proctex>
        <proctex name="water">
            <type>water</type>
        </proctex>
        <proctex name="dots">
            <type>dots</type>
        </proctex>
        <proctex name="plasma">
            <type>plasma</type>
        </proctex>
        <texture name="billboard">
            <file>/lib/std/cslogods.png</file>
        </texture>
        <texture name="seagull">
            <file>/lib/std/seagull.gif</file>
        </texture>
        <texture name="green_color">
            <color red="0" green="1" blue="0" />
        </texture>
    </textures>
    <materials>
        <material name="tree">
            <texture>tree</texture>
        </material>
        <material name="snow">
            <texture>snow</texture>
        </material>
        <material name="spark">
            <texture>spark</texture>
        </material>
        <material name="mosholes">
            <texture>mosholes.gif</texture>
        </material>
        <material name="robot">
            <texture>oldmetal.gif</texture>
        </material>
        <material name="robotMulti">
            <texture>oldmetal.gif</texture>
            <layer>
                <texture>spark</texture>
                <scale u="20" v="20" />
                <mixmode>
                    <multiply />
                    <tiling />
                </mixmode>
            </layer>
        </material>
        <material name="raindrop">
            <texture>raindrop</texture>
        </material>
        <material name="white">
            <texture>white.gif</texture>
        </material>
        <material name="bricks">
            <texture>bricks.gif</texture>
            <layer>
                <texture>spark</texture>
                <scale u="10" v="10" />
                <mixmode>
                    <alpha>0.74902</alpha>
                    <tiling />
                </mixmode>
            </layer>
        </material>
        <material name="mosaic">
            <texture>mosaic.gif</texture>
        </material>
        <material name="oldmetal">
            <texture>oldmetal.gif</texture>
        </material>
        <material name="parket">
            <texture>parket.gif</texture>
        </material>
        <material name="asphalt">
            <texture>asphalt.gif</texture>
        </material>
        <material name="mosholes">
            <texture>mosholes.gif</texture>
        </material>
        <material name="oldbrick">
            <texture>oldbrick.gif</texture>
        </material>
        <material name="window">
            <texture>window.gif</texture>
        </material>
        <material name="red">
            <texture>red.gif</texture>
        </material>
        <material name="green">
            <texture>green.gif</texture>
        </material>
        <material name="blue">
            <texture>blue.gif</texture>
        </material>
        <material name="yellow">
            <texture>yellow.gif</texture>
        </material>
        <material name="sky">
            <texture>sky.gif</texture>
        </material>
        <material name="misty">
            <texture>misty.gif</texture>
        </material>
        <material name="blobby">
            <texture>blobby.jpg</texture>
        </material>
        <material name="billboard">
            <texture>billboard</texture>
        </material>
        <material name="green_color">
            <texture>green_color</texture>
        </material>
        <material name="seagull">
            <texture>seagull</texture>
        </material>
    </materials>
</world>
