<world>
    <textures>
        <texture name="space">
		 <mipmap>no</mipmap>
		 <class>sky</class>
            <type>crystalspace.texture.loader.cubemap</type>
            <params>
                <north>space_front5.png</north>
                <south>space_back6.png</south>
                <east>space_right1.png</east>
                <west>space_left2.png</west>
                <top>space_top3.png</top>
                <bottom>space_bottom4.png</bottom>
            </params>
        </texture>
    </textures>
    <shaders>
        <shader>
            <file>/shader/sky/basic_cubemap.xml</file>
        </shader>
    </shaders>
    <materials>
        <material name="space">
            <shader type="base">sky_basic_cubemap</shader>
            <shader type="diffuse">sky_basic_cubemap</shader>
            <shadervar type="texture" name="tex sky">space</shadervar>
        </material>
    </materials>
    <meshfact name="space">
        <plugin>crystalspace.mesh.loader.factory.genmesh</plugin>
        <nolighting />
        <params>
            <sphere rimvertices="3" reversed="true">
                <radius x="1" y="1" z="1" />
            </sphere>
        </params>
    </meshfact>
    <sector name="space">
        <meshobj name="space">
            <noshadows />
            <plugin>crystalspace.mesh.loader.genmesh</plugin>
            <params>
                <factory>space</factory>
                <material>space</material>
                <lighting>no</lighting>
            </params>
            <camera />
            <ztest />
            <priority>sky</priority>
        </meshobj>
    </sector>
    <start>
        <sector>space</sector>
        <position x="0" y="30" z="0" />
        <forward x="0" y="0" z="1" />
        <up x="0" y="1" z="0" />
    </start>
</world>
