spec@arb_shader_image_load_store@host-mem-barrier
spec@arb_shader_image_load_store@host-mem-barrier@Vertex array/RaW/one bit barrier test/64x64

# 2022-11-23 The following two case are xfails, but sometimes pass.
spec@egl_chromium_sync_control@conformance
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test

# Flaky with a Fail result since the piglit fix made it stop crashing.
glx@glx-make-current

# OQ flakes/fails started with no perceivable pattern around 2023-12-13
dEQP-GLES3.functional.occlusion_query..*

# uprev Piglit in Mesa
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write_stencil_clear
glx@glx-multithread-texture
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread

dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write
dEQP-GLES3.functional.occlusion_query.depth_write
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_clear

dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_12x12_rgba.srgb8_alpha8_astc_12x12_khr_srgb8_alpha8_astc_12x12_khr.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_96_bits.rgb32f_rgb32i.texture3d_to_texture2d

glx@glx-visuals-stencil
spec@!opengl 1.0@gl-1.0-ortho-pos
spec@amd_shader_trinary_minmax@execution@built-in-functions@fs-mid3-vec4-vec4-vec4
spec@arb_gpu_shader5@texturegatheroffset@vs-rgba-0-unorm-2d
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-assign-bitxor-uint-uint
spec@arb_vertex_buffer_object@vbo-subdata-many drawelements
spec@ext_external_objects@vk-ping-pong-multi-sem
spec@ext_external_objects@vk-semaphores
spec@ext_framebuffer_multisample@accuracy 4 depth_draw small depthstencil
spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1d
spec@glsl-4.30@execution@built-in-functions@cs-op-bitxor-uvec3-uint
